19 years, 9 months ago
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Community contributions featuredThanks for the comments guys. Anyone else wanna share their approaches in designing a basic game object?Passing the WorldTransform to the object felt kinda funny since I don't t…
19 years, 9 months ago
20 years ago
Wondering how others might have done this, or something similar. I'm also very interested in how you might relate game objects to nodes in a scene graph. I created an IRenderabl…
19 years, 9 months ago
For a while I kept track of an objects transform with 3 vectors (position, rotation, scale) but I thought it might make things a little cleaner if I just stored the entire thing…
19 years, 10 months ago
I have a basic scene graph and a class called ParticleEmitter. ParticleEmitter stores the emitted particles as children. The problem is that the child particles move with the em…
20 years ago
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See all in DiscussionsThanks for the comments guys. Anyone else wanna share their approaches in designing a basic game object?Passing the WorldTransform to …
19 years, 9 months ago
Wondering how others might have done this, or something similar. I'm also very interested in how you might relate game …
19 years, 9 months ago
For a while I kept track of an objects transform with 3 vectors (position, rotation, scale) but I thought it …
19 years, 10 months ago