Hello! I'm in the middle of a procedural texture system (for things like lightmaps, splatoon-style decal painting etc.) and I have an annoying artefact I don't seem to be able tโฆ
6ย years, 10ย months ago
Hello! I'm in the middle of a procedural texture system (for things like lightmaps, splatoon-style decal painting etc.) and I have an annoying artefact I don't seem to be able tโฆ
6ย years, 10ย months ago
13ย years, 4ย months ago
14ย years, 11ย months ago
Oh, I also found this presentation, which superficially makes more sense, but again the actual formulas escape me, probably because it seems to introduce new variables / lettersโฆ
14ย years, 11ย months ago
As title, I'm trying to do perspective correct texturing in a software renderer. So far I have non-perspective correct texturing by looping over the bounding box of a triangโฆ
14ย years, 11ย months ago
15ย years, 3ย months ago
Hello! I'm in the middle of a procedural texture system (for things like lightmaps, splatoon-style decal painting etc.) and I โฆ
6ย years, 10ย months ago
Oh, I also found this presentation, which superficially makes more sense, but again the actual formulas escape me, probably because โฆ
14ย years, 11ย months ago
As title, I'm trying to do perspective correct texturing in a software renderer. So far I have non-perspective correct texturing โฆ
14ย years, 11ย months ago
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