Original Post
[font="Arial,"][size="4"]I have a 3d landscape that I'd like to convert into an equirectangular panorama image (more specifically, one that I can plug into google maps like this: http://code.google.c...eatingPanoramas ).
[size="4"]Normally I'd just render out a cubemap. However google maps doesn't want a cubemap, and I can't see a good way of converting from a cubemap to an equirectangular projection.
[/font][font="Arial,"][size="4"]Does anyone know what camera positions I'll need to render out an equirectangular image? Thanks.
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[font="Arial,"]Edit: should probably say that I'm doing the rendering with plain old fixed-function opengl, so I'd like to figure out how to do this without needing shaders. It doesn't have to be 100% accurate though.[/font]
[size="4"]Normally I'd just render out a cubemap. However google maps doesn't want a cubemap, and I can't see a good way of converting from a cubemap to an equirectangular projection.
[/font][font="Arial,"][size="4"]Does anyone know what camera positions I'll need to render out an equirectangular image? Thanks.
[/font]
[font="Arial,"]Edit: should probably say that I'm doing the rendering with plain old fixed-function opengl, so I'd like to figure out how to do this without needing shaders. It doesn't have to be 100% accurate though.[/font]