7 years, 3 months ago
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Where does the tz value come from? (found it) http://www.mouritzen.dk/aix-doc/en_US/a_doc_lib/libs/openglrf/glOrtho.htm
7 years, 3 months ago
Here's the code I use: glLoadIdentity() glOrtho(-1,1,-1,1,0.01,100.0) print(glGetFloatv(GL_PROJECTION_MATRIX)) Here is the output: [[ 1. 0. 0. 0. ] [ 0. 1. 0. 0. ] [-0. -0. -0.0…
7 years, 3 months ago
I'm using opengl ES and have a texture "binarygrid" loaded as: glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, 256, 256, 0, GL_ALPHA, GL_UNSIGNED_BYTE, binaryGrid); Which should fill a…
17 years ago
Team name: I am a hobby programmer with a blog at www.redadept.com Project name: Attack Of The Mutant Ponies v3.0 Brief description: I've created and submitted a game to this si…
17 years, 8 months ago
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See all in DiscussionsWhere does the tz value come from? (found it) http://www.mouritzen.dk/aix-doc/en_US/a_doc_lib/libs/openglrf/glOrtho.htm
7 years, 3 months ago
Thanks Johnny. That makes sense. Where does glOrtho get the tz value?
7 years, 3 months ago
Here's the code I use: glLoadIdentity() glOrtho(-1,1,-1,1,0.01,100.0) print(glGetFloatv(GL_PROJECTION_MATRIX)) Here is the output: [[ 1. 0. 0. 0. ] [ 0. …
7 years, 3 months ago