14ย years, 7ย months ago
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Community contributions featuredSorry for resurrecting this age old thread. Did you find a easy solution for calculating the volume per marching cube?
14ย years, 7ย months ago
14ย years, 8ย months ago
Hey there! Is there any way to measure execution time of individual lines or sections of HLSL code? So far I tried Intel GPA and Nvidia PerfHud. I was only able to get timinโฆ
14ย years, 8ย months ago
Hi Guys, I have a horrible time reconstructing the World-Position of Pixels in a ShadowMap. I generate the Shadowmap by rendering from the light's point of view into a textuโฆ
14ย years, 9ย months ago
Hi Guys, I have a 3D Volume Texture and I want to generate MipMaps for it. I looked through the DX Documentation and the Web without finding something useful. My questions: 1. Iโฆ
14ย years, 9ย months ago
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See all in DiscussionsSorry for resurrecting this age old thread. Did you find a easy solution for calculating the volume per marching cube?
14ย years, 7ย months ago
@Hodgman: Thanks alot for the detailed explanation. Gave me a new perspective on shader programming... @Adam: Unfortunately I am not โฆ
14ย years, 8ย months ago
Hey there! Is there any way to measure execution time of individual lines or sections of HLSL code? So far โฆ
14ย years, 8ย months ago