9 years, 3 months ago
Highlights
Community contributions featuredOn 6/25/2017 at 9:38 AM, gomidas said: can anyone tell what it does if back face culling or front face culling set. If Back-face culling is set, then any primitives that are det…
9 years, 3 months ago
9 years, 6 months ago
Oh, apparently in the shader I did : TextureCube<float> RadianceMap : register( t12 ); and I got black and white result but simply modified to : TextureCube RadianceMap :…
9 years, 6 months ago
9 years, 6 months ago
What you described is a typical LRU (Least Recently Used) scheme, and it works pretty well. Make a public GC function that does the clean up so that you can explicitly run it at…
9 years, 6 months ago
Latest Activity
See all in DiscussionsOn 6/25/2017 at 9:38 AM, gomidas said: can anyone tell what it does if back face culling or front face …
9 years, 3 months ago
Oh, apparently in the shader I did : TextureCube<float> RadianceMap : register( t12 ); and I got black and white …
9 years, 6 months ago
What you described is a typical LRU (Least Recently Used) scheme, and it works pretty well. Make a public GC …
9 years, 6 months ago