I'm currently looking at the Hosek sky model and experimenting with the provided source code. At the moment the results for arhosekskymodel_radiance() vs arhosekskymodโฆ
10ย years, 5ย months ago
I'm currently looking at the Hosek sky model and experimenting with the provided source code. At the moment the results for arhosekskymodel_radiance() vs arhosekskymodโฆ
10ย years, 5ย months ago
11ย years, 11ย months ago
It looks like you are trying to understand someone else's code without understanding, or even reading, the paper: it is clearly stated in section 7 that Randomized digitโฆ
11ย years, 11ย months ago
In the paper Efficient Multidimensional Sampling the authors describe a technique they call Random Digit Scrambling (RDS). Has someone more implementation details on this aโฆ
11ย years, 11ย months ago
12ย years, 3ย months ago
If simulation and rendering run at different frequencies it can be useful to interpolate between two simulation steps during rendering for smooth animations. For moving meshes Iโฆ
12ย years, 3ย months ago
I'm currently looking at the Hosek sky model and experimenting with the provided source code. At the moment the results โฆ
10ย years, 5ย months ago
It looks like you are trying to understand someone else's code without understanding, or even reading, the paper: it is โฆ
11ย years, 11ย months ago
In the paper Efficient Multidimensional Sampling the authors describe a technique they call Random Digit Scrambling (RDS). Has someone more implementation โฆ
11ย years, 11ย months ago
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