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On 6/27/2017 at 3:34 PM, nbertoa said: If you send a line primitive, then you can expand it into a segment in the geometry shader. I have some geometry shader code to do that. .โฆ
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See all in DiscussionsOn 6/27/2017 at 3:34 PM, nbertoa said: If you send a line primitive, then you can expand it into a โฆ
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3 hours ago, missionctrl said: OpenGL has built in functionality to draw points and lines as "billboards". Use glDrawElements with โฆ
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Some time ago I implemented a particle system using billboarding techniques to ensure that the particles are always facing the โฆ
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