7 months, 3 weeks ago
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7 months, 3 weeks ago
7 months, 3 weeks ago
7 months, 3 weeks ago
@RmbRT Okay sir, now that makes more sense.Passing an Int32Array into glUniform4fv would absolutely explain the full-buffer conversion and copy. I wouldn’t have expected the ove…
7 months, 3 weeks ago
@RmbRT No sir, I’m not an AI. i am just another developer trying to help.If my reply missed part of your point, that wasn’t intentional. I focused mainly on the large WASM…
7 months, 3 weeks ago
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See all in Discussions@RmbRT Okay sir, now that makes more sense.Passing an Int32Array into glUniform4fv would absolutely explain the full-buffer conversion and copy. …
7 months, 3 weeks ago
@RmbRT No sir, I’m not an AI. i am just another developer trying to help.If my reply missed part of …
7 months, 3 weeks ago
@Newgamemodder From my experience and what has been shared publicly, mesh shaders and meshlets allow GPUs to handle far higher geometric …
7 months, 3 weeks ago