1 week, 4 days ago
About
Building real-time 3D character tools at Mugen3D, with a focus on Unity, Unreal Engine, facial animation, lip sync, and interactive characters.
Currently working on Audio-to-Face tools that turn speech audio into synchronized lip movements and facial animation for characters in Unity and Unreal Engine.
Interested in game development, AI NPCs, character animation, real-time graphics, and 3D Gaussian Splatting.
Here to learn from other developers, share what we're building, and exchange feedback on real-time character workflows.
Currently Learning
Highlights
I’ve been testing an audio-driven facial animation workflow for Unity characters.The basic idea is simple: feed in a WAV file or microphone input, then generate synchronized lip…
1 month ago