11 years ago
Highlights
Community contributions featuredThis overlaps with what Matias said, but is from a bit different perspective, and I'm not someone with too much actual in-depth knowledge, but here goes anyway: The array…
11 years ago
11 years, 4 months ago
I'm thinking of having a single Buffer concept against having a concept for each of VertexBuffer, IndexBuffer and so on, mainly from the perspective of type safety (i.e. type "B…
11 years, 6 months ago
I have wanted to support multiple contexts to be used in separate threads with shared resources in this convenience GL wrapper I've been fiddling with. My goal hasn't been to ex…
12 years, 5 months ago
I have my personal hobby probl^H^H^H^H^Hproject of making a convenience wrapper for OpenGL in C++. Posting in this subforum, however, because this isn't all that much about Open…
12 years, 6 months ago
Latest Activity
See all in DiscussionsThis overlaps with what Matias said, but is from a bit different perspective, and I'm not someone with too much …
11 years ago
There still seems to be a potential problem in the code. ShaderCompileLOG is defined to be 256 bytes long, but …
11 years, 4 months ago
Apple has announced their upcoming OS X version El Capitan. Thought that it would be relevant to this thread, as …
11 years, 4 months ago