13ย years ago
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Community contributions featuredIt has been a long time since I touched any rendering related code, but I'll try to describe what I remember from my implementation. Each surface shader (e.g. a shader thโฆ
13ย years ago
13ย years ago
13ย years, 2ย months ago
13ย years, 2ย months ago
Try creating one View.OnClickListener object and use the View.getID() on the passed view object. Something like this: View.OnClickListener listener = new View.OnClickListโฆ
13ย years, 2ย months ago
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See all in DiscussionsIt has been a long time since I touched any rendering related code, but I'll try to describe what I โฆ
13ย years ago
Try creating one View.OnClickListener object and use the View.getID() on the passed view object. Something like this: View.OnClickListener listener โฆ
13ย years, 2ย months ago
If the AABBs correspond to static geometry, translating them to world space every frame is an overkill. You should do โฆ
13ย years, 5ย months ago