12 years, 10 months ago
Highlights
Community contributions featuredMight be worth checking this out: http://mosra.cz/blog/magnum.php
12 years, 10 months ago
13 years, 7 months ago
Hi all, We've just made a new release of our PolyVox voxel terrain engine. You can read about PolyVox here and see a list of projects using it here. Some key points: Written…
13 years, 10 months ago
I did an image of the day for this project a few months ago, but I feel justified in doing another one as the game is now finished! From the home page: [indent=1]"Voxel…
14 years, 4 months ago
Voxeliens is our first attempt at making a game based on our PolyVox voxel technology. It uses this library for representing the world, Ogre for rendering, and Qt for most other…
14 years, 9 months ago
Latest Activity
See all in DiscussionsMight be worth checking this out: http://mosra.cz/blog/magnum.php
12 years, 10 months ago
If I understand you correctly then you can use the ddx/ddy instructions to compute a per-pixel normal in the fragment …
13 years, 7 months ago
I'm not sure if you seen it (or if it's useful) but Game Engine Gems 3 had an article on …
13 years, 8 months ago