16 years, 3 months ago
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Community contributions featuredYour FPS is the inverse of the time elapsed between this frame and the last frame. SDL_GetTicks() gives you the current timestamp, in milliseconds. Go from there.
16 years, 3 months ago
16 years, 4 months ago
First off, I'm assuming you mean "deprecated", not "depreciated". Secondly, in general the features that were deprecated it OGL3 were immediate mode and the fixed-function pipel…
16 years, 4 months ago
16 years, 4 months ago
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See all in DiscussionsYour FPS is the inverse of the time elapsed between this frame and the last frame. SDL_GetTicks() gives you the …
16 years, 3 months ago
First off, I'm assuming you mean "deprecated", not "depreciated". Secondly, in general the features that were deprecated it OGL3 were …
16 years, 4 months ago
"Eat Rope"
16 years, 4 months ago