11ย years ago
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Community contributions featured8 bit wise I'd go for 6502, because it is so simple. There's also modern versions like W65C816S. For more modern go for ARM, and Raspi is a really convenient way to get thaโฆ
11ย years ago
13ย years, 7ย months ago
I searched gamedev.net and I was surprised to see no one posted this yet. It has being doing the e-mail rounds at work. Just wondering what the world thinks of the show reeโฆ
16ย years, 2ย months ago
My current favorite for C/C++ coding is glfw (http://www.glfw.org/). It supports OpenGL > 3.0 out of the box without any complications, unlike SFML or SDL. I'm also plaโฆ
13ย years, 7ย months ago
13ย years, 7ย months ago
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See all in Discussions8 bit wise I'd go for 6502, because it is so simple. There's also modern versions like W65C816S. For more modern โฆ
11ย years ago
My current favorite for C/C++ coding is glfw (http://www.glfw.org/). It supports OpenGL > 3.0 out of the box without any โฆ
13ย years, 7ย months ago
@Daaark - I was just sharing my experience of things, yours is obviously different. My experience has mostly been at the casual โฆ
13ย years, 7ย months ago