16ย years, 1ย month ago
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16ย years, 1ย month ago
Hey there, This is a followup to the post here. I've recently integrated navigation meshes into my code base, and have written my pathfinding. It uses midpoint edge-to-edge costโฆ
16ย years, 4ย months ago
Quote:Original post by Tom SloperTo be a producer, you really really really need video game experience. QA experience is excellent for that. It's really really hard to break inโฆ
16ย years, 1ย month ago
Quote:Original post by adt7I think I'll just go with using strings rather than an enum for now.Doing string lookups each update doesn't seem the best way of doing things, but itโฆ
16ย years, 1ย month ago
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See all in DiscussionsQuote:Original post by Tom SloperTo be a producer, you really really really need video game experience. QA experience is excellent โฆ
16ย years, 1ย month ago
Quote:Original post by adt7I think I'll just go with using strings rather than an enum for now.Doing string lookups each โฆ
16ย years, 1ย month ago
Quote:Original post by jthompson166Thank you, Sphet. That was very detailed. I appreciate the obvious effort.And I do mean management when โฆ
16ย years, 1ย month ago