8 years, 4 months ago
Highlights
Generally you don't want to use a timeout because it will block the network thread, having 1 thread per player would normally not be efficient Also the requirements of your game…
8 years, 4 months ago
8 years, 4 months ago
Hi, I would like to make a game like this: http://www.funnygame...pet-connect.htm, however I can not seem to wrap my head around if I need to prevent deadlocks and if so how. Of…
14 years ago
Hi all, Am looking for someone to team up with to make shockwave games with above average quality. I am a proficient programmer with a game at 70% and in need of artwork. I am a…
19 years, 1 month ago
Hi all, Am in a bit of a dubio about how to make my units in an rts move more smoothly on paths found by A* taking in account turnradius if possible. Now I read this piece…
19 years, 4 months ago
Latest Activity
See all in DiscussionsGenerally you don't want to use a timeout because it will block the network thread, having 1 thread per player …
8 years, 4 months ago
if a timeout of 0 is specified, enet_host_service() will return immediately if there are no events to dispatch This means …
8 years, 4 months ago
Hi, I only went through it really quick but I noticed the following: - You are using GL types in …
8 years, 5 months ago