Quick question: does anyone know if directx RayTracing works with tesselation/displacement shaders? If yes, how does it interacts with the TLAS and BLAS? Just for curiosity sake ?
7ย years, 4ย months ago
Quick question: does anyone know if directx RayTracing works with tesselation/displacement shaders? If yes, how does it interacts with the TLAS and BLAS? Just for curiosity sake ?
7ย years, 4ย months ago
12ย years, 5ย months ago
@Glass_knife: that's quite an achievement! Thumbs up @Coluna: wow, looks a bit uncharted style (which I find positive ) is there something playable or realtime rendered I can doโฆ
12ย years, 5ย months ago
12ย years, 5ย months ago
Hi folks, I just posted about how to add fog to your LPP or deferred pipeline, using the depth buffer+fullscreen quad to achieve the effect. Feel free to download it and use inโฆ
13ย years, 10ย months ago
Hi folks, I just added a new post in my blog about how to accomplish a simple light shaft effect, in screen space. The example is in C# (XNA), and the source code + assets are aโฆ
14ย years, 3ย months ago
Quick question: does anyone know if directx RayTracing works with tesselation/displacement shaders? If yes, how does it interacts with the โฆ
7ย years, 4ย months ago
@Glass_knife: that's quite an achievement! Thumbs up @Coluna: wow, looks a bit uncharted style (which I find positive ) is โฆ
12ย years, 5ย months ago
This is from a "game" I've submitted to DreamBuildPlay contest (XNA) back in 2011: Unfortunately I didn't finish โฆ
12ย years, 5ย months ago
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