19 years, 5 months ago
Highlights
Community contributions featuredHow are you drawing it exactly?If you drew whatever you're drawing to the back buffer, does it look correct? Are all your render states correct?
19 years, 5 months ago
19 years, 5 months ago
I'm having trouble with my pixel shader unnecessarily compiling extra assembly instructions. An example of what I'm trying to do: I'd like one technique that uses a texture…
19 years, 5 months ago
I was trying to help a friend with a render target issue. I don't have access to the code though. The problem is this: he could create a big render target (texture), 1024x1024,…
19 years, 5 months ago
I wanted to use a sky dome in my simulation, but I don't have a sky dome mesh. I tried making a hemisphere, but I don't know how to generate texture coordinates for the vertices…
19 years, 5 months ago
Latest Activity
See all in DiscussionsHow are you drawing it exactly?If you drew whatever you're drawing to the back buffer, does it look correct? Are …
19 years, 5 months ago
What's so bad about HLSL? It was made so that you have all the flexability you need rather than limiting …
19 years, 5 months ago
double post[Edited by - stanlo on April 24, 2007 7:56:36 PM]
19 years, 5 months ago