6ย years, 9ย months ago
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Community contributions featuredFor the first question, an obvious first step (if you haven't already done this) would be to use debug logging or some other method to determine 1) if/when a 'jump' button pressโฆ
6ย years, 9ย months ago
6ย years, 9ย months ago
By Doom (based on your mention of 'Ultimate Doom') I assume you're referring to the earlier games and not the more recent ones (which are much more complex).To help with searchiโฆ
6ย years, 9ย months ago
6ย years, 9ย months ago
According to the documentation, print() is functionally identical to Debug.Log(). Looking at the documentation for Debug.Log(), it looks like it's integrated into the editor (thโฆ
6ย years, 9ย months ago
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See all in DiscussionsFor the first question, an obvious first step (if you haven't already done this) would be to use debug logging โฆ
6ย years, 9ย months ago
By Doom (based on your mention of 'Ultimate Doom') I assume you're referring to the earlier games and not the โฆ
6ย years, 9ย months ago
According to the documentation, print() is functionally identical to Debug.Log(). Looking at the documentation for Debug.Log(), it looks like it's โฆ
6ย years, 9ย months ago