13ย years, 7ย months ago
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Community contributions featuredBoth of your naive solution will work very well. I've started using your second solution: 1dynamic vb per texture. - Then i've subdivided my terrain in chunk. - Then i'veโฆ
13ย years, 7ย months ago
16ย years, 1ย month ago
Hi,I am writing an Asteroid clone and i got few problems and questions. So i though i would ask here for advices and comments.Firstly, even if im planning on using quaterniโฆ
16ย years, 1ย month ago
Hi, I have converted my terrain to use multiple stream to allow me to have a bigger landscape. I've manage to make it work. However, after a few frames a rendering bug is showinโฆ
17ย years, 7ย months ago
Hi all, So long i didnt used C++ for any type of project. I've start using C# 6 years ago and never look back. Today, i've decided to build a little game. And i'm stuck layoutinโฆ
17ย years, 9ย months ago
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See all in DiscussionsBoth of your naive solution will work very well. I've started using your second solution: 1dynamic vb per texture. โฆ
13ย years, 7ย months ago
Your code do what you told it to do. Dont forget that the system is calling the Update-Draw pair as โฆ
16ย years, 1ย month ago
From XNA DocumentationGamePad classPlayerIndex enumerationAnd i bet player #1 is playing off the controller #1... well.. maybe he's playing from โฆ
16ย years, 1ย month ago