15 years, 10 months ago
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Community contributions featuredQuote:Original post by ShinkageQuote:Original post by FrancisXavierNow the question remaining is, within the scope of where it's supposed to work (an executable), will it work i…
15 years, 10 months ago
15 years, 10 months ago
It's been quite some time since this article has been posted on GameDev, and recently I got to thinking if a thread-safe version was possible without having to use any (pla…
15 years, 10 months ago
15 years, 10 months ago
Quote:Original post by HodgmanNeat idea.You could do a simmilar thing with the RTTI structures, though it might suffer the same issue that Antheus noted:*** Source Snippet Remov…
15 years, 10 months ago
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See all in DiscussionsQuote:Original post by ShinkageQuote:Original post by FrancisXavierNow the question remaining is, within the scope of where it's supposed to work …
15 years, 10 months ago
Quote:Original post by HodgmanNeat idea.You could do a simmilar thing with the RTTI structures, though it might suffer the same …
15 years, 10 months ago
Quote:Original post by AntheusIt's not reliably unique. It's perfectly possible for typeid<Foo>() != typeid<Foo>().It's the same issue as with allocators …
15 years, 10 months ago