13 years, 6 months ago
Highlights
13 years, 6 months ago
Here is a #t=0m37s">video I made deconstructing the art assets of Aquaria -- it's not my game but might help you understand how modern 2D levels are constructed.
13 years, 6 months ago
Yeah, high-pass filter does exactly what OP is looking for -- preserving high frequency details while removing low-frequency color variations. Here is how it looks if you combin…
13 years, 6 months ago
13 years, 7 months ago
13 years, 7 months ago
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See all in DiscussionsHere is a #t=0m37s">video I made deconstructing the art assets of Aquaria -- it's not my game but might help you …
13 years, 6 months ago
Yeah, high-pass filter does exactly what OP is looking for -- preserving high frequency details while removing low-frequency color variations. …
13 years, 6 months ago
Scripting tends to give more direct and analog control, while animations are easier to deal with for complex motions (like …
13 years, 7 months ago