9ย years, 10ย months ago
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Community contributions featuredIf your matrix is row major then each basic would be a row. and the last row would be your translation. If you matrix is column major then each basic would be a column and the lโฆ
9ย years, 10ย months ago
10ย years ago
I am kind of in a dilemma right now. I have been working in the graphics industry ranging from games to projectors for the past 10 years. I recently received a job offer for a Sโฆ
10ย years, 8ย months ago
It looks like even for a buffer with a width 1 ID3D12Device::GetResourseAllocationInfo always returns the size/aligment as 64K. That is not a problem. The issue i am having is tโฆ
11ย years ago
I do not know why microsoft would do this. I think it would have make things easier to know which parameter they took, especially when you have a enum define for something. Thenโฆ
11ย years ago
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See all in DiscussionsIf your matrix is row major then each basic would be a row. and the last row would be your โฆ
9ย years, 10ย months ago
When you use shaders you program the light yourself. So you can store light information into buffers/textures for example which โฆ
10ย years ago
Just to extend what Hodgman said. After you apply your projection matrix. all components are divided by w which clamps โฆ
10ย years, 8ย months ago