22 years, 2 months ago
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22 years, 2 months ago
If I'm dealing with a hard edge, (like the edge of a cube), then the normals for the vertices will change depending on what face of the cube I'm rendering. That's why I'd n…
22 years, 2 months ago
Hello. I'm trying to decide on a way to store and render my models for an OpenGL graphics engine, and I'd like some advice. Right now I'm storing my models as lists of vert…
22 years, 2 months ago
Hello all. I am trying to use a dynamic 2D texture in my application. Every few frames the CPU generates the texture, and I want to load it onto the GPU for texturing. Righ…
22 years, 3 months ago
The main reason I moved away from that solution is the need to deal with hard edges. Having a single normal per vertex doesn't work very well if I'm rendering, say, a cube. To r…
22 years, 2 months ago
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See all in DiscussionsIf I'm dealing with a hard edge, (like the edge of a cube), then the normals for the vertices will …
22 years, 2 months ago
The main reason I moved away from that solution is the need to deal with hard edges. Having a single …
22 years, 2 months ago
Hello. I'm trying to decide on a way to store and render my models for an OpenGL graphics engine, and …
22 years, 2 months ago