15ย years, 6ย months ago
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Community contributions featuredIt depends entirely on the size of your models. If a model is supposed to be 2m tall and is 200 units in your editor, the factor is 200 units/m.
15ย years, 6ย months ago
I've scoured the GD.Net forums and the interwebs according to Google, and I cannot for the life of me find a solution. I successfully threw together a little WinForms applicโฆ
15ย years, 6ย months ago
16ย years ago
In the SimpleModel10 sample, I don't understand the purpose of the following code:var rt = new Texture2D(device, new Texture2DDescription{ ArraySize = 1, BindFlags = BindFlags.Rโฆ
15ย years, 10ย months ago
Hi there. I've been analyzing proprietary file formats for a while now, in an attempt to make a (somewhat) universal converter. I'm now analyzing the Unreal static mesh format (โฆ
16ย years ago
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See all in DiscussionsIt depends entirely on the size of your models. If a model is supposed to be 2m tall and is โฆ
15ย years, 6ย months ago
I've scoured the GD.Net forums and the interwebs according to Google, and I cannot for the life of me find โฆ
15ย years, 6ย months ago
In the SimpleModel10 sample, I don't understand the purpose of the following code:var rt = new Texture2D(device, new Texture2DDescription{ ArraySize โฆ
15ย years, 10ย months ago