13ย years, 10ย months ago
Highlights
Community contributions featuredI should add that I have also tried D3D10CompileEffectFromMemory(), however I get another error (NOT_IMPL), so I guess this one is not implemented...
13ย years, 10ย months ago
14ย years ago
I am very confused at the moment, I have switched to visual studio 2012. I am using speed tree, which relies on the effect library. I am using D3D10. I can successfully compileโฆ
13ย years, 10ย months ago
Hi, I am trying to reduce the load time of my game. Right now, I compile all the shader at runtime, when the game is started, which takes quite some time. I use D3DX10CompileFroโฆ
14ย years, 6ย months ago
Hi guys, I am currently looking for a realtime tree rendering SDK. I am aware of SpeedTree, however, due to some restrictions in their license and their high license costs, I woโฆ
17ย years, 4ย months ago
Latest Activity
See all in DiscussionsI should add that I have also tried D3D10CompileEffectFromMemory(), however I get another error (NOT_IMPL), so I guess this one โฆ
13ย years, 10ย months ago
I am very confused at the moment, I have switched to visual studio 2012. I am using speed tree, which โฆ
13ย years, 10ย months ago
I would second CDLOD as well, this is what I implemented. It's much easier to understand, and performance are great โฆ
14ย years ago