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17 years, 8 months ago
It works because of the equation from (Chapter 7 Blending, Antialiasing, and Fog):http://fly.cc.fer.hr/~unreal/theredbook/chapter07.htmlwhen you use:glBlendFunc(GL_ONE,GL_ZERO);…
17 years, 8 months ago
17 years, 8 months ago
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See all in DiscussionsIt works because of the equation from (Chapter 7 Blending, Antialiasing, and Fog):http://fly.cc.fer.hr/~unreal/theredbook/chapter07.htmlwhen you use:glBlendFunc(GL_ONE,GL_ZERO);You use 100% of the sou
17 years, 8 months ago
try:glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
17 years, 8 months ago
http://www.lighthouse3d.com/opengl/glsl/index.php?introhere You have some grate and quite simple info to start coding in opengl using shaders.As far as I know …
17 years, 8 months ago