6ย years, 11ย months ago
Highlights
Community contributions featuredFound the other article that talks about robustness issues in Fauerby's paper. https://arxiv.org/ftp/arxiv/papers/1211/1211.0059.pdf
6ย years, 11ย months ago
6ย years, 11ย months ago
Using Unreal 4.22 (C++) I'd like to be able to chuck all the vertices of a mesh into an array to work with. I'm interested in these different levels of complexity: a static meshโฆ
6ย years, 11ย months ago
I'd like to code something that lets a character move around any irregular mesh while always staying on the surface. This is regardless of orientation and without involving gravโฆ
6ย years, 11ย months ago
Obligatory disclaimer - Yes this is for academic purposes, not for making actual games. I've been employed as a Software Engineer for 2 years but still feel like a beginner whenโฆ
7ย years, 10ย months ago
Latest Activity
See all in DiscussionsFound the other article that talks about robustness issues in Fauerby's paper. https://arxiv.org/ftp/arxiv/papers/1211/1211.0059.pdf
6ย years, 11ย months ago
Copying/pasting DarkS474's reply on Unreal's forums: https://answers.unrealengine.com/questions/465484/how-to-get-vertex-xyz-from-static-mesh-via-bluepri.html https://forums.unrealengine.com/developme
6ย years, 11ย months ago
... Wait, can we not edit posts after a little time anymore? I guess I can only clarify the topic โฆ
6ย years, 11ย months ago