15 years, 4 months ago
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Community contributions featuredI'd recommend this http://wiki.allegro.cc/index.php?title=Pixelate:Issue_13/jnrdev
15 years, 4 months ago
15 years, 11 months ago
I can get Immediate Mode & Vertex Arrays to work, but not VBOs.#include <stdlib.h>#define GLEW_STATIC#include <GL/glew.h>#include <stdio.h>#include "sdl.h"cons…
15 years, 11 months ago
So I'm making a game with a regular hexagon map. Now the difficulty is in creating seamless tiles. With square tiles, I can make the tile in Photoshop, then use Offset to correc…
15 years, 11 months ago
Okay so the below code compiles nicely, but when I uncomment the first line, then it doesn't. I'm using glut-3.7.6-bin.zip from http://www.xmission.com/~nate/glut.html and glew-…
16 years, 1 month ago
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See all in DiscussionsI'd recommend this http://wiki.allegro.cc/index.php?title=Pixelate:Issue_13/jnrdev
15 years, 4 months ago
NetBeans via MinGW
15 years, 11 months ago
I can get Immediate Mode & Vertex Arrays to work, but not VBOs.#include <stdlib.h>#define GLEW_STATIC#include <GL/glew.h>#include <stdio.h>#include "sdl.h"const int NODRAW …
15 years, 11 months ago