9 years, 6 months ago
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9 years, 6 months ago
9 years, 6 months ago
If it is white, it indicates there is something wrong with your fragment shader or its output assignment. With that statement, vec4(TexCoord, 0.0, 1.0), the blue channel should…
9 years, 6 months ago
Hmm, I can't really find any other problems just by looking over your code. Could you try using VertexColors = vec4(TexCoord, 0.0, 1.0); in your fragment shader, to rule out tex…
9 years, 6 months ago
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See all in DiscussionsIf it is white, it indicates there is something wrong with your fragment shader or its output assignment. With that …
9 years, 6 months ago
Hmm, I can't really find any other problems just by looking over your code. Could you try using VertexColors = …
9 years, 6 months ago
Nice to see you got it working already! I found one thing that might be your problem. You are calling …
9 years, 6 months ago