13 years, 11 months ago
Highlights
Community contributions featuredLooks pretty awesome but I would definitly add more colors to the scene. It all looks very yellowish.
13 years, 11 months ago
15 years, 3 months ago
Hey all, I have implemented O'Neils atmospheric scattering from space as described in GPU Gems 2. I have got it working the way I want except that I having trouble making th…
15 years, 4 months ago
I know that C# doesn't nativly support SSE SIMD instructions. C++ however does. What if a person was to implement a wrapper to do SSE instructions in managed c++. You'd be able…
18 years, 1 month ago
Hey there, I have a question regarding the implementation of a very big lake. I'm trying to create a rather large water surface. Water is only reflective (not refractive.)…
18 years, 3 months ago
Latest Activity
See all in DiscussionsLooks pretty awesome but I would definitly add more colors to the scene. It all looks very yellowish.
13 years, 11 months ago
Do you by any change have to do this for a school assignment?..
15 years, 3 months ago
@r34ct0rx. You just have to disable depth writing! Reading the zbuffer for depth rejection could actually speed things up! Anyway …
15 years, 4 months ago