14 years, 9 months ago
Highlights
Since it sounds like you're targeting Windows I suggest you use the URLDownloadToFile function from urlmon.lib: [source lang="cpp"] #include <windows.h> #inc…
14 years, 9 months ago
Hi, I would like to write a C++ logging class for a game. Ideally at any point in my program I could write something like: global_mylog << "FramesPerSecond: " << (in…
21 years, 4 months ago
I am having a hard time conceptualizing how timing is done in multiplayer games. How can you be assured that 'time' occurs at the same rate between systems using different archi…
22 years ago
Latest Activity
Since it sounds like you're targeting Windows I suggest you use the URLDownloadToFile function from urlmon.lib: [source lang="cpp"] #include <windows.h> …
14 years, 9 months ago
Hi, I would like to write a C++ logging class for a game. Ideally at any point in my program …
21 years, 4 months ago
I am having a hard time conceptualizing how timing is done in multiplayer games. How can you be assured that …
22 years ago