14 years, 9 months ago
Highlights
Since it sounds like you're targeting Windows I suggest you use the URLDownloadToFile function from urlmon.lib: [source lang="cpp"] #include <windows.h> #inc…
14 years, 9 months ago
Hi, I would like to write a C++ logging class for a game. Ideally at any point in my program I could write something like: global_mylog << "FramesPerSecond: " << (in…
21 years, 4 months ago
I am having a hard time conceptualizing how timing is done in multiplayer games. How can you be assured that 'time' occurs at the same rate between systems using different archi…
22 years, 1 month ago
Latest Activity
Since it sounds like you're targeting Windows I suggest you use the URLDownloadToFile function from urlmon.lib: [source lang="cpp"] #include <windows.h> …
14 years, 9 months ago
Hi, I would like to write a C++ logging class for a game. Ideally at any point in my program …
21 years, 4 months ago
I am having a hard time conceptualizing how timing is done in multiplayer games. How can you be assured that …
22 years, 1 month ago