18 years, 2 months ago
Highlights
Someone in another forum noticed my mistake (thanks ihkbob!), so I'll post it here for anyone interested.I wasn't calling glDepthMask(true) before glClear()! So even though I wa…
18 years, 2 months ago
18 years, 2 months ago
Hey! I've just implemented shaders in GLSL for per-pixel lighting, and am trying to get a multi-pass system working for rendering multiple dynamic lights. From what I've read in…
18 years, 2 months ago
Hello, I have just recently started working with GLSL, and would like to create multiple shaders for each of the effects in my engine. I have one for per-pixel lighting, an…
18 years, 2 months ago
Hello. I'm fairly new to OpenGL, so up until now I've been doing all my rendering in immediate mode, which I understand to be slow. I've got the code to load and render 3D model…
20 years, 1 month ago
Latest Activity
See all in DiscussionsSomeone in another forum noticed my mistake (thanks ihkbob!), so I'll post it here for anyone interested.I wasn't calling glDepthMask(true) …
18 years, 2 months ago
Thanks for the reply.I double-checked my code, and everything between the passes should be the same, except what I posted …
18 years, 2 months ago
Hey! I've just implemented shaders in GLSL for per-pixel lighting, and am trying to get a multi-pass system working for …
18 years, 2 months ago