15ย years, 10ย months ago
Highlights
Community contributions featuredWithout the code how you create your depth buffer and the code how you use your depth buffer no one will be able to help you Abeltherock007.
15ย years, 10ย months ago
15ย years, 11ย months ago
Hello,Hobbying away on my project I decided to use compute shaders for the operations I would normally use a fullscreen quad render for.I am writing a deferred renderer usiโฆ
16ย years, 1ย month ago
Hello folks,I was wondering if people are in the same boat here. I am hobbying a bit with the DirectX 11 SDK and I found the lack of proper documentation regarding the Shader Moโฆ
16ย years, 1ย month ago
Hello everyone,I ran into a minor issue with my littl' hobby project. Shader Model 5 seems to support a new render state command SetRenderTargets.As you might know these renderโฆ
16ย years, 2ย months ago
Latest Activity
See all in DiscussionsWithout the code how you create your depth buffer and the code how you use your depth buffer no one โฆ
15ย years, 10ย months ago
To my knowledge clipspace bounds are the same to all versions of DirectX.Top-Left: (-1, +1)Top-Right: (+1, +1)Bot-Left: (-1, -1)Bot-Right: (+1, โฆ
15ย years, 11ย months ago
Hmmm, the fast path explanation does sounds logical from a hardware manufacturer POV.Thanks guys.
16ย years, 1ย month ago