Is there a better way to do the iTunes / cthuga effect than 1. draw something 2. glReadPixels() into array 3. apply fade/vector displace / whatever to array 2. glDrawPixels() I'…
21 years, 1 month ago
Is there a better way to do the iTunes / cthuga effect than 1. draw something 2. glReadPixels() into array 3. apply fade/vector displace / whatever to array 2. glDrawPixels() I'…
21 years, 1 month ago
21 years, 8 months ago
I realized that I never mentioned that my question was about openGL specifically.These two replys seem to conflict with each other. From further reading it seems that SOME thing…
21 years, 8 months ago
Greetings, Does the programmer have to make special provisions for cards which support different areas of hardware acceleration? Or does the video card simply 'automatically' ta…
21 years, 8 months ago
Is there a better way to do the iTunes / cthuga effect than 1. draw something 2. glReadPixels() into array …
21 years, 1 month ago
I realized that I never mentioned that my question was about openGL specifically.These two replys seem to conflict with each …
21 years, 8 months ago
Greetings, Does the programmer have to make special provisions for cards which support different areas of hardware acceleration? Or does …
21 years, 8 months ago
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more