13ย years, 4ย months ago
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Community contributions featuredIt's probably a better idea if I describe what type of assets I have and how I compile and deal with them. First of all, when I "compile" an asset, I'm basically convertiโฆ
13ย years, 4ย months ago
Okay, for starters, it's been quite a while since I've been on GD, so take pity on me, and the possible uselessness of my tags and other things :) GD.net has been enhanced signiโฆ
13ย years, 4ย months ago
15ย years, 2ย months ago
I have a fairly simple xml file format that I want to load and decided to use XML serialization. <tools> <tool name="tool name" path="tool path">โฆ
15ย years, 3ย months ago
I've posted this here because I can't see a compilation error and am not doing anything unusual, so I wondered whether this might be a d3d problem that someone else hasโฆ
15ย years, 3ย months ago
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See all in DiscussionsIt's probably a better idea if I describe what type of assets I have and how I compile and deal โฆ
13ย years, 4ย months ago
Okay, for starters, it's been quite a while since I've been on GD, so take pity on me, and the โฆ
13ย years, 4ย months ago
512k is a pretty big heap. From what I remember, it's smaller on a lot of hardware. Well, it's not โฆ
15ย years, 2ย months ago