18ย years, 11ย months ago
Highlights
Community contributions featuredI'm glad to see everyone's project is coming along so well. We are still working on our backend and hashing out the project milestone timeline. The only progress I canโฆ
18ย years, 11ย months ago
19ย years, 2ย months ago
I am currently building a wrapper for DirectInput. I would like to use my own keycodes instead of the DirectInput keycodes. I am having trouble thinking up a good way to convertโฆ
19ย years, 3ย months ago
Hi, I have been using a map editor that only supports 1 texture file per map. It has begun to become a pain. I have been copying and pasting sections of tiles from oneโฆ
19ย years, 3ย months ago
Hi all, I just have a quick question about map format. In the past, I have created maps that use a static size of memory. IE; map = new char[MAP_WIDTH * MAP_HEIGHT]; So, map memโฆ
19ย years, 3ย months ago
Latest Activity
See all in DiscussionsI'm glad to see everyone's project is coming along so well. We are still working on our backend and hashing โฆ
18ย years, 11ย months ago
Not a bad idea, but I know that many people around here really don't like it when posts are in โฆ
19ย years, 2ย months ago
Well I am going to start implementing a translation table, between the DI codes and my codes, boo hoo. ^.^dBUT โฆ
19ย years, 3ย months ago