15 years, 4 months ago
Highlights
Community contributions featuredSo while we're at it: how would you redesign a platformer for a touchscreen? Not like I'm gonna do that (I have no plans to program for those anytime soon), but it'd…
15 years, 4 months ago
I am working on a turn-based space combat game, where the player chooses the throttle and rotation for the next 5 seconds, and then submits the turn and it proceeds. Somewhat si…
15 years, 1 month ago
15 years, 8 months ago
I'm working on prototyping possible casting mechanics for a first-person wizardry game, and I'm wondering what other games of this subgenre are out there that I may have mi…
16 years, 2 months ago
Once a ragged group of survivors in a city overrun by monsters, they have finally found their feet. Their hideout has become a fortress, and their numbers have more than doubled…
16 years, 4 months ago
Latest Activity
See all in DiscussionsI am working on a turn-based space combat game, where the player chooses the throttle and rotation for the next …
15 years, 1 month ago
So while we're at it: how would you redesign a platformer for a touchscreen? Not like I'm gonna do that …
15 years, 4 months ago
What's the difference between this and a really bad fighting game? More tactical, less twitch from the sound of things. …
15 years, 8 months ago