15 years, 5 months ago
Highlights
Community contributions featuredShaderX2 books are freely available and cover SM 3.0, as averagejoe said, SM 3.0 is kind of the standard, yes there is shader model 5.0 these days but a ton is still done in 3.0…
15 years, 5 months ago
15 years, 5 months ago
I have a HLSL shader I have written that accomplishes multiple tasks for terrain I have. 1) Applies base texture to whole terrain 2) Applies detail texture that is tiled -- Even…
15 years, 5 months ago
Hi, I have created a heightmapped terrain using quadtrees, my quadtree is setup in a top-down approach because I will end up using the terrain system to render a planet. Each pa…
15 years, 6 months ago
I have implemented a basic chunked lod algorithm using quad trees. The part I am not stuck at is with error metrics to determine which LOD (I generate 6 levels, the 1st being th…
15 years, 6 months ago
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See all in DiscussionsShaderX2 books are freely available and cover SM 3.0, as averagejoe said, SM 3.0 is kind of the standard, yes …
15 years, 5 months ago
You are right, though - the OP needs to do some research and find out what his needs are before …
15 years, 5 months ago
It all depends on what you want to use your threads for. I think you should do a bit of …
15 years, 5 months ago