21 years, 2 months ago
Highlights
Community contributions featuredHave you used the extension laoder provided in the Tao package (I supposed you are using TAO framework)? If you are using your own custom structures to store your geometry, than…
21 years, 2 months ago
21 years, 2 months ago
Hi all, I'm using vertex arrays in C#, with Tao.OpenGl, since my vertex data are stored in a Vector*F[] (the Vector*F, Vector3F and Vector2F if you prefer, struct is taken from…
21 years, 3 months ago
Hi all, I am using TAO framework to create my OpenGL 3D engine, but I have a *little* problem with my custom binding to gl*Pointer functions... since I'm using Sharp3D library s…
21 years, 3 months ago
I need some clarifications about materials in OpenGL... what is the difference between glColorMaterial and glMaterial? As far as I understand, the first is somehow "lighter", an…
21 years, 3 months ago
Latest Activity
See all in DiscussionsHave you used the extension laoder provided in the Tao package (I supposed you are using TAO framework)? If you …
21 years, 2 months ago
If you are calling about Selection (as far as I know it's different from picking, but maybe I'm wrong), you …
21 years, 2 months ago
Same error for me :P
21 years, 3 months ago