16 years, 4 months ago
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Community contributions featured16 years, 4 months ago
Hm, I guess using SwapChains does not make much sense with D3DImage anyway.So, I'm just using RenderTarget surfaces, not the device's back buffer and no swap chains. I still nee…
16 years, 4 months ago
Does anyone know how the WPF D3DImage class influences the need for Present calls? Should I still call IDirect3DDevice9::Present on my own D3D device myself before calling…
16 years, 4 months ago
I another thread someone mentioned recompiling SlimDX for .NET 4. I wondered if this has a specific advantage over using the useLegacyV2RuntimeActivationPolicy flag. (This was t…
16 years, 4 months ago
Hi, I'm having problems with using SlimDX with WPF's D3DImage. When a non-trivial amount of triangles is rendered the Display Driver crashes. I reproduced the problem in the Sli…
16 years, 4 months ago
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See all in DiscussionsHm, I guess using SwapChains does not make much sense with D3DImage anyway.So, I'm just using RenderTarget surfaces, not the …
16 years, 4 months ago
Hey, thanks a ton for the detailed tips!By the way, looks like I can avoid the crashes by calling Device.Present(). …
16 years, 4 months ago
Does anyone know how the WPF D3DImage class influences the need for Present calls? Should I still call IDirect3DDevice9::Present on …
16 years, 4 months ago