I could use some help figuring out collision response. I'm trying to implement what is presented in this paper on slides 4 to 10. Collision detection works, and the collidinโฆ
13ย years, 11ย months ago
I could use some help figuring out collision response. I'm trying to implement what is presented in this paper on slides 4 to 10. Collision detection works, and the collidinโฆ
13ย years, 11ย months ago
14ย years, 4ย months ago
Please ignore, got it working: matrix->matrix[3][0] = ( 0.5f - 0.5f * matrix->matrix[0][0] ); matrix->matrix[3][1] = ( 0.5f - 0.5f * matrix->matrix[1][1] );
14ย years, 4ย months ago
14ย years, 4ย months ago
[font=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif]I'm switching from regular 2D textures to 2D texture arrays. Texture creation and look-up in shaders works fine butโฆ
14ย years, 4ย months ago
Hi! I've written the following function to scale texture matrices: void ScaleMatrix( TextureMatrix *matrix, float scaleSpeed, double deltaTime ) const { vec2 scale = 1.0โฆ
14ย years, 4ย months ago
I could use some help figuring out collision response. I'm trying to implement what is presented in this paper on โฆ
13ย years, 11ย months ago
[font=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif]I'm switching from regular 2D textures to 2D texture arrays. Texture creation and look-up in โฆ
14ย years, 4ย months ago
Please ignore, got it working: matrix->matrix[3][0] = ( 0.5f - 0.5f * matrix->matrix[0][0] ); matrix->matrix[3][1] = ( 0.5f - 0.5f โฆ
14ย years, 4ย months ago
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