16 years, 10 months ago
Highlights
Community contributions featuredIt may be easier to import the .map file into Blender and then export parts of it to ASE meshes and then have UnrealEd import them as static meshes. UE3 dramatically favors stat…
16 years, 10 months ago
16 years, 11 months ago
You don't have to change the position of every object, when you draw you just need to provide an offset of the character's position. Meaning when you draw an object on scre…
16 years, 11 months ago
16 years, 11 months ago
You want to avoid as much allocation and deallocation at run-time as possible so usually option 1 is out.What you could do is when an object "dies" it just goes into a separate…
16 years, 11 months ago
Latest Activity
See all in DiscussionsIt may be easier to import the .map file into Blender and then export parts of it to ASE meshes …
16 years, 10 months ago
You don't have to change the position of every object, when you draw you just need to provide an offset …
16 years, 11 months ago
You want to avoid as much allocation and deallocation at run-time as possible so usually option 1 is out.What you …
16 years, 11 months ago