16ย years, 9ย months ago
Highlights
Community contributions featuredInteresting, I was just wrestling with the same issue in some of my code. I realized since I was maintaining the implementations using boost::shared_ptr objects that the so-callโฆ
16ย years, 9ย months ago
16ย years, 10ย months ago
So I've taken a look at the Boost.Flyweight library and it seems quite nifty. I'm curious if it would be good for resource management though. For example, would a setup like theโฆ
16ย years, 10ย months ago
I'm trying to embed Python into a game and have some questions about it. More specifically, I'm trying to use Python to implement parts of a component-based system I'm working &โฆ
17ย years, 6ย months ago
Well, the question is summed up in the subject! I'd very much like to use exceptions in a library I'm writing. The problem is, I know how dangerous they can be if the library isโฆ
17ย years, 7ย months ago
Latest Activity
See all in DiscussionsInteresting, I was just wrestling with the same issue in some of my code. I realized since I was maintaining โฆ
16ย years, 9ย months ago
Yes, I see now that intelligently handling the loading and unloading of resources is a problem not solved by Boost.Flyweight. โฆ
16ย years, 10ย months ago
Quote:Original post by TelastynIt's the intelligent caching and being able to sufficiently abstract 'how do I load X if it's โฆ
16ย years, 10ย months ago