11ย years, 10ย months ago
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ok I got it working :) should have been like this: vec_set(CELL.p[0],vector(x,y,z)); vec_set(CELL.p[1],vector(x+1,y,z)); vec_set(CELL.p[2],vector(x+1,y,z+1)); vec_seโฆ
11ย years, 10ย months ago
Trying to implement simple marching cubes using Paul Bourke's code example (http://paulbourke.net/geometry/polygonise/) I first set up a test voxel field like so: void seโฆ
11ย years, 10ย months ago
HI, I'm trying to reconstruct approximate normals in a pixel shader using only the inputs from the vertex shader...This is because the mesh I am rendering doesn't have proper noโฆ
11ย years, 10ย months ago
---------- Team name: ---------- Second Sphere ------------- Project name: ------------- Isis Prime ------------------ Brief description: ------------------ I've been workinโฆ
15ย years, 3ย months ago
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See all in Discussionsok I got it working :) should have been like this: vec_set(CELL.p[0],vector(x,y,z)); vec_set(CELL.p[1],vector(x+1,y,z)); vec_set(CELL.p[2],vector(x+1,y,z+1)); vec_set(CELL.p[3],vector(
11ย years, 10ย months ago
Changed some things , works better now but still not right...this is what I have now : GRIDCELL CELL; TRIANGLE โฆ
11ย years, 10ย months ago
Trying to implement simple marching cubes using Paul Bourke's code example (http://paulbourke.net/geometry/polygonise/) I first set up a test voxel โฆ
11ย years, 10ย months ago