1ย year, 11ย months ago
Servant of the Lord
@Servant of the Lord Member since Sep 2005
Domain Expertise
Highlights
Community contributions featuredAh, that makes sense. I forget that additional nitpicky nature of references potentially not existing, and just tend to think of them as pointers. Some googling for a general soโฆ
1ย year, 11ย months ago
I have a class like this:struct EnemyTypeDetails {//...blah...}; class Enemy {public:Enemy(const EnemyTypeDetails &type) : typeRef(type) { }const EnemyTypeDetails &โฆ
2ย years ago
3ย years, 4ย months ago
I see that uint32 is already an alias for uint. Is there a way I can create aliases for uint8, uint16, uint32, etc... for adding a _t to the end of their names? uint8_t, uint16_โฆ
6ย years, 10ย months ago
I'm making a 2D river, and shifting the texture coordinates of the water based on a low resolution "flow map". Each pixel in the flow map is 24x24 pixels on-screen. Everything iโฆ
7ย years, 10ย months ago
Latest Activity
See all in DiscussionsAh, that makes sense. I forget that additional nitpicky nature of references potentially not existing, and just tend to think โฆ
1ย year, 11ย months ago
I have a class like this:struct EnemyTypeDetails {//...blah...}; class Enemy {public:Enemy(const EnemyTypeDetails &type) : typeRef(type) { }const EnemyTypeDetails &typeRef; //What I โฆ
2ย years ago
Making the player cry depends alot on the player themselves.That said, if the player enjoys your game, and the characters โฆ
3ย years, 4ย months ago