10 years, 3 months ago
Highlights
I just posted a post in a different thread that is related to this, about how I want more "content-DENSE" worlds (with better quality of content), not merely larger land masses…
10 years, 3 months ago
10 years, 3 months ago
I have been watching MMO game world design since EverQuest 1. With the current technology of hi-speed internet, computers with terabyte hard drives, server technology that…
10 years, 4 months ago
I have been discussing with friends and other people, and wanted to bring this discussion here. If online games are persistent, with the game world always there, why not your ch…
14 years, 2 months ago
I am working on a game design to be built on the HeroBlade engine, and was wondering if there are any suggestions on making persistent characters. By this I mean having player c…
14 years, 5 months ago
Latest Activity
See all in DiscussionsI just posted a post in a different thread that is related to this, about how I want more "content-DENSE" …
10 years, 3 months ago
But combine them somewhat, add RPG and RTS features and it would work. Every five years, someone tries that …
10 years, 3 months ago
There have been write-ups of world sizes. WoW is currently on the order of 60 square miles of actual …
10 years, 4 months ago