I have been watching MMO game world design since EverQuest 1. With the current technology of hi-speed internet, computers with terabyte hard drives, server technology that has come a long way, and over 17 years of learning from all the MMO's that have come and gone and are still coming out. What are the bottlenecks of larger streaming worlds?
It just feels like the MMO genre has stalled and stagnated like Richard Garriott has stated several times.